Detailed information about ports of SimCity Classic |
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Platform | Version – Release date | Comments | Image |
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Amiga | V.1.0 – NA 1989 | Alongside SimCity for the Macintosh, this was the first and original version of SimCity. It ran on any Amiga with at least 512 kilobytes of memory, and was distributed on a single floppy disk. | |
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V.2.0 | This version has been enhanced with the ability to switch title sets. A title set consists of all the images the game use to draw the city, and by changing the title set one can give the city a different look and feel.Because if this new functionality, SimCity 2 requires at least 1MB of memory, twice that of the original version. | |
Amiga CDTV | EU 1991 | To make the game more pleasant to play when viewed on a distant television, this version of the game shows a closer view of the city. Other changes includes a user interface more suited for use from the the CDTV's remote control, use Red Book audio for music, and the addition of three scenarios. | |
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Amstrad CPC | V.1.0 – EU 1990 | | |
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Atari ST | V.1.0 – NA 1989 | This version features scenarios but has no music and the game's graphics are less colorful than the graphics of the Amiga version. | |
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BBC MicroAcorn Electron | V.1.0 – UK 1990 | | |
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Commodore 64 | V.1.0 – NA 1989 | This version lacks police/fire stations, stadiums, railways and disasters. It also forgoes the stat screen useful for evaluating the city's development. The player can select between eight scenarios or on randomly generated terrain. | |
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Macintosh | V.1.0 – NA 1989 | Features high resolution monochrome graphics. | |
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PC | MS-DOS – NA 1989 | Features high resolution EGA graphics and PC speaker audio. | |
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CD-ROM – NA 1994 | Released by Interplay for DOS, it featured 256-color graphics and added live-action video. | |
Windows – NA 1992 | | |
Super NES | JP April 26, 1991NA August, 1991EU September 24, 1992 | Published by Nintendo under license by Maxis, the SNES version of SimCity had additional features not found in the original SimCity, including graphics changing to match the seasons (trees are green in summer, turn rusty brown in the fall, white in the winter, and bloom as cherry blossoms in the spring), civic reward buildings, and a very energetic green-haired city advisor named Dr. Wright (after Will Wright), who would often pop up and inform the player of problems with their city. In addition, the SNES version of SimCity had two additional bonus scenarios, accessible when the original scenarios were completed: Las Vegas and Freeland (see section on scenarios). The style of the buildings also resemble those in Japan rather than those of North America in Western releases.A Nintendo Entertainment System port was also planned, but was cancelled.Nintendo also put their stamp on the game, with the most dangerous disaster being Bowser attack on a city (in place of a generic movie-type monster), and a Mario statue awarded once a Megalopolis level of 500,000 inhabitants is reached.The SNES version of SimCity has been released for the Wii's Virtual Console service. | |
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ZX Spectrum | V.1.0 – 1989 | Has all the features (such as scenarios, crime, and disasters) of later versions of the game, only with much more limited sound and graphics. | |
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Footnotes:Multi player SimCity for X11 TCL/Tk on the SGI Indigo workstation SimCity Classic is available for Palm OS and on the SimCity.com website as Classic Live. It was also released by Atelier Software for the Psion 5 handheld computer, and mobile phones in 2006.The July 2005 issue of Nintendo Power stated that a development cartridge of SimCity for the NES was found at Nintendo headquarters. Never released, it is reportedly the only one in existence.Additionally a terrain editor and architecture disks were available with tileset graphics for settings of Ancient Asia, Medieval, Wild West, Future Europe, Future USA and a Moon Colony.Versions of SimCity for the BBC Micro, Acorn Electron, and Acorn Archimedes computers were published by Superior Software/Acornsoft. Programmer Peter Scott had to squeeze the 512k Amiga version of the game into 20k in order to run on the ageing 32k BBC Micro and Acorn Electron. Despite this, it kept almost all of the functionality of the Amiga game and very similar graphics (although only using four colours).DUX Software published a Unix version of SimCity for the NeWS window system using the HyperLook user interface environment, and a multi-player version of SimCity for the X11 window system using the TCL/Tk user interface toolkit, both developed and ported to various platforms by Don Hopkins. |
Best Entertainment Program 1989.Best Educational Program, 1989.Best Simulation Program, 1989.Critics' Choice: Best Consumer Program, 1989, Software Publisher's Association.Most Innovative Publisher, 1989, Computer Game Developer's Conference.Best PC Game, 1989.Member of the 1989 Game Hall of Fame, Macworld.Game of the Year, 1989., Computer Gaming World.Second Best Simulation of all Time for C-64.Fourth Best Simulation of All Time for Amiga, .info.Editors' Choice Award: Best Simulation, 1989, Compute.Editors' Choice Award: Best Recreation Program, 1989, MacUser. | Best Computer Strategy Game, 1989, Video Games & Computer Entertainment.Best Game Designer of the Year: Will Wright, for SimCity, 1989, Computer Entertainer.Best 20th Century Computer Game, 1989, Charles S. Roberts Award.Software Award of Excellence, 1990-1991, Technology and Learning.Best Educational Program, 1990, European Computer Leisure Award.Tild D'Or (Golden Award): Most Original Game, 1989, Tilt (France).Game of the Year, 1989, Amiga Annual (Australia).World Class Award, 1990, Macworld (Australia). |