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Horizon Zero Dawn
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Guides and Walkthroughs for Horizon Zero Dawn from Guerrilla Games
Copyright © Accelerated Ideas 2005-2024
Tallneck Locations (Reveal Map and Remove Fog)
This guide will show you the location of each of the Tallneck's in Horizon Zero Dawn, helping you reveal further sections of the map and remove that rather annoying fog that prevents you from seeing further. Like other open world games such as Far Cry and Assassin's Creed, Horizon Zero Dawn contains the concept of "Towers" which players can capture to reveal portions of the map.
In Horizon Zero Dawn, Tallneck's are massive dinosaurs with long necks, which players can attempt to climb and ultimately capture. Given the settings for HZD, climbing to a higher vantage point such as the top of a larger robotic dinosaur makes complete sense to gain a better view of the surrounding area.
Each of the Tallnecks in the game is associated with a particular region of the map and because of this it has a name and also a dedicated side quest. A good example is:
"Tallneck: Devil's Thirst"
These huge robots look much like the prehistoric diplodocus but with larger flat heads that resemble something from Star Trek. Weird! They are slow moving, making it easier (but not simple) to jump on their back and start the ascend.
How to climb and override a Tallneck
If you've played Far Cry 4 then you'll remember the radio towers, and the challenge of climbing each of them to disrupt the signal and reveal larger portions of the map. In HZD, players must also "climb" Tallneck's to reach the highest point of their body (the head), and then "override" the creature to complete the task.
Climbing higher and higher constitutes a simple platformer puzzle, with each of the dinosaurs neck parts becoming a new platform to leap from ledge to ledge. Simply jump, pull yourself up and repeat the process, working your way up the neck.
Override
Once you reach the top (head) of the giant creature, walk towards the glowing red/yellow area of the head. Hold down triangle to Override the beast, turning it friendly and revealing a new portion of the map in the process. A little hologram animation will play briefly and the head turns blue
Be careful though, along the way Aloy can fall to certain death or become attacked by nearby enemies, particularly at ground level when approaching the Tallneck.
It's a good idea to take your accustomed stealth skills that you will no doubt have used in other areas of the game and put them to good use for the Tallneck climb. Remaining undetected will avoid conflict and potential death as you attempt the climb. Use cliff edges or vantage points to your advantage and jump onto the creature's back.
Map Locations
All of the Tallneck locations are shown on the maps below, making it easier to plan your journey and open up the entire map.
South East - Devil's Thirst
Right at the start of the game, your first Tallneck is going to be in Devil's Thirst.
Center - Copper Deeps
The second Tallneck is in the center of the world map as you make your way from East to West in the story. It is a desert landscape and climbing this Tallneck will open up the central area of the world map.
South West - Spearshafts
Your third Tallneck is right on the border of the south western side of the world map.
West - Rustwash
The western side of the map is concealed behind the Rustwash Tallneck. Climb this Tallneck to uncover more of the desert area in the vicinity.
North - Sun Steps
Last but not least, the final Tallneck is in the northern half of the map which by now is the only region not previously uncovered. Use the wooden buildings to get an elevated position and jump onto the Tallnecks back as usual. Overriding this final Tallneck will grant you the "All Tallnecks Overridden" trophy!
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