Resident Evil 2 Remake - All Weapons and Upgrades

Posted in re2

The PS4 version of Resident Evil 2 contains over a dozen weapons, most of which were brought forward from the original game but with one notable exception and four additions. All of the games weapons have optional upgrades which help to improve attributes such as mag size, recoil etc. In this guide you'll find a complete list of every weapon included in RE2 Remake.

This guide is going to focus on the different types of weapons - if you're wondering how to find each of the weapons then look out for the individual detailed guides for obtaining them. For example, there's a guide for accessing the locked cabinet inside the Police Department to acquire the shotgun. I'll add links beside each weapon where appropriate.

In RE2, the majority of weapons have one or more potential upgrades. Upgrades are completed by finding the appropriate part and attaching the original weapon and part together. For example, Leon's pistol can be upgraded for more stability (less recoil) by finding the stock part and attaching it. Other upgrades can modify the weapons ammo, such is the case for the grenade launcher.

Let's start by looking at Leon's handgun...

Leon's Handgun (Matilda)



Leon's Handgun (Matilda)

Leon's standard pistol in RE2 is based on the real world H&K VP70 variant. Players start with this weapon in their inventory and its useful for the games less offensive enemies such as standard zombies. Pistol ammo is a common collectible throughout the game making the pistol a frequently used weapon.

Several upgrades can be applied to this weapon, so if you want to use stock, muzzle brake and extended mag, then you can.

Possible upgrades

  • Stock - reduces recoil and enables burst fire
  • Muzzle brake - reduces muzzle climb (recoil)
  • Extended mag - increase the ammo capacity


How to upgrade

  • Muzzle Brake - open the safe in the Waiting Room, second floor. Safe combination: 6 Left, 2 Right, 11 Left.
  • High Capacity Mag - open Leon's locked desk drawer in the West Office (1F). See combinations guide.


Claire's Revolver (S&W Model 649)



Claire's Revolver

Claire's revolver is a new entry in RE2 Remake. It's a 5 shot revolver with a single upgrade. This handgun is a compliment to the base handgun for Claire (the Browning) which was present in the original game.

The weapon only has a single upgrade and there's no option to improve recoil or stability.

Possible upgrades:

  • Long Barrel - increases the muzzle velocity


How to upgrade

  • Open safe, 2F in the east entrance under a desk. Safe code is: 6L2R11L.


Claire's Browning



Browning

Also appearing in the original RE2 game, Claire's Browning is similar to Leon's base handgun and she starts the game with it in her inventory. The Browning has two available upgrades: one for extended mags and another for a laser sight. You can use both attachments simultaneously but there's no comparable stock attachment like Leon's.

Possible upgrades:

  • Laser sight - aiming reticle for precise shots
  • Extended mags - hold more ammo


How to upgrade

  • Reinforced Frame - safe in the Treatment Pool Room of Sewers. Safe combination: 2 Left, 12 Right, 8 Left.
  • Extended mags - open the safe in Waiting Room, second floor. Safe combination: 6 Left, 2 Right, 11 Left.


Shotgun (Remington 870)



Shotgun (Remington 870)

This pump-action shotgun is called the W-870 ingame but it is infact a Remington 870. Brought forward from the original RE2 game and thus making a reappearance in the Remake, the shotgun is a powerful but slow loading weapon that's worth carrying throughout the game.

In the Remake, the shotgun has two possible upgrades. Players can improve the weapons range, a common drawback for shotguns, but also improve the recoil through an additional attachment.

Possible upgrades:

  • Long barrel - improve effective range
  • Stock - reduce recoil


How to upgrade

  • Stock - safe in the Treatment Pool Room of Sewers. Safe combination: 2 Left, 12 Right, 8 Left.


Submachine Gun (Ingram MAC-11)



Submachine Gun (Ingram MAC-11)

The submachine gun (MAC-11) is another weapon brought forward for the Remake. The standard submachine gun is a fast firing, light damage weapon that's crammed with ammo capacity. Although weaker than the pistol, the large magazine size makes it suitable for a range of enemies.

Possible upgrades:

  • Suppressor - reduces gunfire noise
  • Extended stock - reduces recoil
  • Extended mag - increases ammo reserves


Magnum (Lightning Hawk)



Magnum (Desert Eagle)

The Magnum is a returning weapon and arguably one of the best. Being a high calibre handgun, it is inherently powerful. However, the Magnum only holds 8 shots and additional ammo is scarce in the game. It's therefore a weapon for particularly tough opponents or times of crisis.

How to get it:

Follow the Magnum walkthrough guide for acquiring this amazing weapon.

Possible upgrades:

  • Long barrel - increase muzzle velocity
  • Dot sight - precise aiming reticle


Grenade Launcher (M79)



Grenade Launcher (M79)

A single fire grenade launcher that returns from the original game, albeit with one possible exception. According to the game files, the grenade launcher comes with either Acid or Flame rounds but no ordinary explosive rounds. Although surprisingly less powerful than the Magnum, the grenade launcher has the advantage of better crowd control and the Acid rounds are particularly menacing.

There's a single attachment upgrade for this weapon if we consider that ammo types are not upgrades.

Possible upgrades:

  • Stock - reduces recoil


Hunk Submachine Gun (H&K MP5)



We don't know whether this weapon is usable just yet, but it looks likely to be a reward of some sort in the Remake. The MP5 weapon returns from the original game where it was briefly shown during cutscenes.

Update: This machine gun is usable in the Hunk (4th Survivor) mode which is unlock by completing a B scenario.

Flamethrower



Flamethrower

The flamethrower is a common weapon in the Resident Evil series having made an appearance in the original RE2 game, the newer RE7 in 2017 and now the RE2 Remake. Unlike other weapons, the Flamethrower has no spare ammunition in the game and thus ammo is instead represented as a percentage bar, which when depleted, the weapon becomes useless.

It appears that only Leon can get the Chemical Flamethrower weapon, in the latter half of the game.

Possible upgrades:

  • Unknown cable attachment - it's unclear what this upgrade does


Spark Shot



Spark Shot

The Spark Shot is the games unconventional weapon. It's an electric stun gun with a short range but powerful debilitating effect. Like the Flamethrower, the Spark Shot comes with a percentage bar for ammo since no spare ammo can be found. Once empty, it also becomes useless so players must use ammo wisely.

It seems that only Claire can get the Sparkshot weapon near the end of the game.

Possible upgrades:

  • Unknown battery upgrade - effects are unknown


Other weapons with no upgrades



The weapons below are all included in the Remake, some of which are particularly interesting. The powerful AT and M202 Flash are the games Rocket Launcher variants whilst the Minigun is likely to be a reward for completing the games time and skill challenges.

  • H&K USP (semi-auto handgun) - new entry in RE2
  • Mauser HSc (Ada's primary handgun) - new entry in RE2
  • AT Rocket Launcher - an anti-tank rocket launcher, a new entry in RE2
  • M202 Flash - quad rocket launcher, new to RE2 but seen in RE1 and RE3
  • Minigun (Gatling Gun) - super powerful automatic weapon, a reward for completing the game quickly and skilfully
  • Colt Single Action Army - six shot revolver
  • EMF Viewer - new hacking device in RE2 Remake
  • Beretta 92FS - "Samurai Edge" handgun