Witcher 3 - Complete Map with Points of Interest

Witcher 3 - Complete Map with Points of Interest

Posted in witcher 3

The Witcher 3 map is over 30 times larger than the original game and even bigger than GTA V. As you might expect the map is riddled with hundreds of points of interest; damsels in distress, merchants pedalling rare items and nests of pesky monsters. In this post I'll be covering all of the important locations on the map.

Note: This is a work in progress and will be continually updated.

The Witcher 3 does a good job of keeping track of your current position in the grand scheme of the Wild Hunt. There's both a contextual minimap and a larger world map which can be transversed using Fast Travel points. Important locations are only marked on the map after you discover them and any unknown locations are highlighted by a white questionmark.

5 Smaller Maps



Witcher 3 - 5 smaller maps

To help divide the adventure up, the overall world map is split into 5 smaller maps:

  • Novigrad - cosmopolitan city area
  • Valem (No Man's Land) - war torn area full of swamps and abandoned villages
  • White Orchard - prologue area
  • Royal Palace in Vizima
  • The Skellige Islands - several smaller islands accessible by boat


Novigrad Map



Novigrad Map

The image above shows the city of Novigrad, a free city located in the northern half of the world map. Novigrad is one of the biggest ports in the Witcher 3 and this can clearly be seen by the numerous boat icons surrounding the city.

In the northern area of the city lies a Place of Power, offering players the chance to earn ability points. The southern area contains a blacksmith whilst the central area offers several taverns for purchasing alcohol and numerous merchants for buying and selling goods.

Notable Areas

  • Glory Gate - master blacksmith to the north
  • Southern Gate
  • Tretogor Gate
  • Gate of the Heirard
  • Hierarch Square - 2 x blacksmiths to the west, armorer to the north west


Novigrad (South) Map



Novigrad (South) Map

South of Novigrad, just over the water, lies a more barren area of the map comprised of smaller towns. Points of interest include Cunny of the Goose, Seven Cats Inn and Widows Grotto. Its in this area where you start to encounter monster nests.

Notable Areas

  • Cunny of the Goose - quests starter
  • Drahim Castle - hidden treasure, monster nest south east
  • Glory Gate - quest starter
  • Lighthouse - south island contains hidden treasure
  • Portside Gate - grindstone
  • Ursten - 2 x monster nests north east, armorer
  • Widows Grotto - monsters, hidden treasure, grindstone


Novigrad (East) Map



Novigrad (East) Map

The East of Novigrad contains little water and mostly flat plains. Of most interest in this area is the Place of Power at Alness and the treasure cave at Est Tayiar.

Notable Areas

  • Alness - Place of Power
  • Dancing Windmill
  • Martin Feuille's Farmstead
  • Moldavie Residence - cave
  • Temerian Partisan Hideout - cave
  • Vegelbud Residence
  • Wheat Fields


No Mans Land (North) Map



No Mans Land (North) Map

As the name suggests No Mans Land is an uninhabitable area, full to the brim with monsters and monster nests. Lying just south of Novigrad this large wasteland consumes the majority of the Witcher 3 map.

Seeing as No Mans Land is a high risk area it only makes sense that you'll find the majority of hidden treasure and secret items in this area. There are many caves and forests to explore but players needs to be wary of limited merchants, blacksmiths and other traders in this area until monster nests are cleared out.

Notable Areas

  • Devil's Pit
  • Hindhold - monster nest
  • Inn at the Crossroads - quest starter
  • Lodgers Quarry
  • Mulbrydale
  • Novigrad Gate - boats
  • Oxenfurt Harbor - quest starter, armorer east
  • Stonecutters Settlement
  • Western Gate - boats, sewers, blacksmith east
  • White Eagle Fort


No Mans Land (Central) Map



No Mans Land (Central) Map

The central area of No Mans Land contains a sizeable forest near Dragonslayers Grotto, a Place of Power in Ancient Oak (just south of the central area) and several monster nests to clear out.

Notable Areas

  • Bandits Camp
  • Boat Makers Hut - monster nest
  • Burned Ruins - cave, monster nest
  • Claywich - grindstone
  • Crow's Perch - master armorer
  • Downwarren - quest starter
  • Linden Vale - quest starter, armorer
  • Lurtch
  • Greton - quest starter
  • Reardon Manor - cave, 4 x monster nests to east
  • Ruined Tower
  • The Orphans of Crookback Bog


No Mans Land (South) Map



No Mans Land (South) Map

The southern area of No Mans Land is an even split between water and land. Several large waterways disconnect the main locations allowing Fast Travel points to spread evenly from left to right. Two instances of a Place of Power are here: one just north of Byways and a second just south of Frischlow. There appears to be less monster nests and more opportunities for chests and hidden treasure especially in Fyke Isle and north of Byways.

Notable Areas

  • Byways - cave
  • Drudge - boat
  • Frischlow - place of power
  • Fyke Isle - treasure
  • Olena's Grove - boat
  • Road to Bald Mountain - cave, Place of Power


No Mans Land (West) Map



No Mans Land (West) Map

Many Fast Travel points exist on the western side of No Mans Land simply because of the compact nature of the locations. There are also many grindstones offering you the chance to improve your weapons strength.

Notable Areas

  • Byways - guarded treasure east
  • Coast of Wrecks
  • Condyle - grindstones
  • Duen Hen - boat
  • Forest Hut - grindstones
  • Midcopse - quest starter, armorer
  • Oreton - blacksmith
  • Refugee Camp - weapons


Skellige Map



The Skellige Islands are split up into one large central island and several smaller islands surrounding it. This region of the Witcher 3 is far more dangerous and harder to navigate than both Velen and Novigrad together. However, there are far greater rewards here including many of the high level upgrade diagrams for the school gear and some of the best monsters in the entire game.

Main Island - North West



Main Island - North West

The north western corner of the main island is your first entry to the Skellige region - unlocked during the Destination: Skellige quest. Although the harbor is populated and civilised, the terrain soon turns mountainous and far more dangerous as you head further inland to the remote areas of Skellige

Notable Areas

  • Abandoned Sawmill
  • Ancient Crypt
  • Blandare - notice board, guarded treasure north (Wraiths)
  • Bridge to Kaer Trolde - armorer, blacksmith
  • Crossroads - Place of Power, 2 x monster nests, guarded treasure (Wyvern)
  • Kaer Gelen - guarded treasure (werewolf, wraiths)
  • Kaer Trolde Harbor - notice board, guarded treasure south west (Wraiths), herbalist
  • Miners Camp
  • Rannvaig - notice board
  • Rogne
  • Yustianna’s Grotto


Main Island - North East



Main Island - North East

Notable Areas

  • Druid Camp - Place of Power, herbalist
  • Gedyneith - guarded treasure south east (Earth Elemental)
  • Giant’s Toes - school diagrams
  • Redgill - Place of Power north, school diagrams
  • Whale Graveyard


Main Island - South East



Main Island - South East

Notable Areas

  • Distillery - cave
  • Fyresdal - notice board, blacksmith
  • Grotto - cave
  • Palisade
  • Ruined Inn - monster nest (Sirens), school diagrams


Main Island - South West



Main Island - South West

Many high level monsters have taken refuge in this area and as a result you’ll find many guarded treasure locations.

Notable Areas

  • Arinbjorn - notice board, blacksmith
  • Boxholm - multiple guarded treasures (werewolf, wraiths)
  • Fayrlund
  • Fornhala - caves, guarded treasure west (Vampire)
  • Holmstein Port
  • Kaer Muire - armorer, blacksmith, notice board
  • Ruined Inn - monster nest, guarded treasure
  • Sund
  • Wild Shore - Place of Power south east, guarded treasure north east (Cyclops)


Western Island



Western Island

You won’t find any notice boards or merchants selling wares on this island. However, there are many good rewards on this island including treasure hunts and loot chests. There’s also a secret Forge to help you unlock the Master Armorer back in Crow’s Perch.

Notable Areas

  • Abandoned Village
  • Clan Tordarroch Forge
  • Dorve Ruins
  • Marlin Coast
  • Urskar


North Western Island



North Eastern Island

Notable Areas

  • Hov
  • Old Watchtower - cave to south
  • Svorlag - notice board, blacksmith, Place of Power west


Northern Island



Northern Island

Notable Areas

  • Bay of Winds - monster nest north (Harpy), school diagram north
  • Trail to Yngvar’s Fang
  • Urialla Harbor - blacksmith, armorer
  • Yngvar’s Fang - Place of Power


Eastern Island



Eastern Island

Notable Areas

  • Freya’s Garden - multiple caves
  • Isolated Hut
  • Larvik - blacksmith, armorer, notice board
  • Lofoten
  • Lofoten Cemetery
  • Lurthen


Southern Island



Southern Island

Notable Areas

  • Harviken - Place of Power west, armorer, guarded treasure east (Rabid Rock Troll)
  • Trottheim - cave south (upgrade diagram)


Mini-map



Players should make a note of the little icons appearing on the mini-map. The image below shows some of the important icons in the game:

Map icons

  • Notice Board - the place to pick up new side Quests and Contracts
  • Quest giver - a person or place which provides a new Quest to start
  • Merchant - a seller of various items
  • Armorer - a place to craft, buy and sell armour
  • Blacksmith - buy and craft your own weapons at this location
  • Herbalist - used for trading herbs and Alchemy items
  • Alchemist - buy recipes and ingredients for new Alchemy items such as Potions, Oils and Bombs
  • Place of Power - gain additional bonus traits by visiting these places (see below)
  • Monster nest - a location plagued by hordes of monsters. Can be destroyed for XP.
  • Armorer's table - repair armour and gain a limited time buff to armour protection
  • Grindstone - repair your swords and gain a limited time buff to weapon damage


Place of Power



Place of Power

A Place of Power is a magical area which Geralt can visit to gain significant bonuses to some of his traits. These can include:

  • Massive increases to Sign intensity for a limited time
  • Remove all Toxicity instantly
  • Increases to Vitality for a limited time


The icon for a Place of Power is a little shrine.

In each of the Places of Power Geralt can perform rituals to gain these bonuses, but some are locked away until you've developed your Abilities to a higher level. In addition to gaining bonuses, Places of Power also earn you Skill Points which can be used to unlock new Abilities for Geralt.

See this link for detailed maps for every Place of Power