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Final Fantasy 15
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Guides and Walkthroughs for Final Fantasy 15 from Square Enix
Copyright © Accelerated Ideas 2005-2024
Guide for Dungeon Locations and Rewards
Dungeons are one of the many great aspects of Final Fantasy XV, providing a variety of excellent boss fights, puzzle encounters and explorable underground regions. In this post I'll cover all of the dungeon locations in the game, providing map locations and any tips required to open the dungeon gates.
Like most other points of interest in the game, dungeons appear on the world map along with camping sites, activities etc. Take a look at the image below which shows one of the games dungeons which is clearly highlighted in red on the map:
Simply move the cursor over the dungeon to see a nice little thumbnail for the location together with the official name of the dungeon. If you're interested in the unique rewards for each of the dungeons then check towards the end of this guide.
Dungeons Locations
In total there are 12 dungeons in the game with one of the twelve being a secret dungeon that's only accessible by air. I won't spoil things too much here but all you need to know is that to reach the Pitoiss Ruins you'll need a vehicle that can fly.
Many of the games dungeons contain Royal Tombs, which themselves contain Royal Arms - the games most powerful weapons. See the
Royal Tombs guide
for more details.
Ok, let's take a look at all of the exact dungeon locations in Final Fantasy 15:
Keycatrich Trench
Located to the north of Wenverwilds by the old mining region. Those who have found the Bio Blaster will know exactly how to reach this dungeon entrance. You will visit this dungeon through the main story in Chapter 2.
Crestholm Channels
Located in the Ostium Gorge which is found to the south east of Hammerhead, The Three Valleys and The Wenverwilds. The actual dungeon entrance is to your right, through the fence just after you pass the checkpoint. Go down the staircase to find a hole in the ground that leads into the dungeon.
Balouve Mines
This dungeon can be found to the south of The Callaegh Steps which is in the Kingdom of Lucis. From the familiar area of The Three Valleys or Longwythe Peak, take the main road south past the camp site and the dungeon is nearby. The dungeon area has an old railway track running through the area, surrounded on both sides by a rock face.
Fociaugh Hollow
Fociaugh Hollow is located in the small forest area, to the west of The Three Valleys and over the inaccessible mountain region. To reach this region you must either travel north and south around the main, and round the back of the mountainous area to reach The Maiacchi Hills which is where the dungeon is.
During Chapter 5 of the main story you will venture into this dungeon as you progress "The Trial of Ramuh" and look for the third runstone.
Costlemark Tower
The Costlemark Tower dungeon is located to the south of the world map, not too far from Fociaugh Hollow above. If you're following the road south anyway, then you'll reach Costlemark Tower fairly quickly - it is close to The Fallgrove.
How to get inside
To enter this dungeon there is a little secret you must know about - the dungeon only opens at night!!
Steyliff Grove
The Steyliff Grove dungeon is located in the far north west of the world map, on the northern side of the Vesperpool. There is no direct road leading to this dungeon but you can park to the east of the lake and work your way round to the northern side on foot.
You will venture to this dungeon through Chapter 7 of the main story. Like Costlemark Tower, this dungeon only opens at night so either wait or speak to Biggs by the entrance to advance time.
The Myrlwood
Again located in the same area of The Vesperpool, the Myrlwood dungeon is to the south west of the lake and again must be accessed on foot.
Greyshire Glacial Grotto
Take the only road south leading away from The Vesperpool, branch to the west and you'll come across the Greyshire Glacial Grotto dungeon soon enough - it's right next to the huge lake.
During Chapter 3 you will venture into this dungeon as part of the "Sword in the Waterfall" quest where you attempt to find a Royal Tomb. To find the dungeon entrance, leave the road and venture down the path, turn underneath the road and enter the dungeon behind the waterfall.
Pitioss Ruins (Secret Dungeon)
The games secret dungeon is only accessible by flying over the top of the inaccessible mountain region. This region is located to the far western side of the world map and you won't be able to reach this dungeon until you complete the main story. See the
guide for the Regalia Type-F
for more details about this secret unlock.
This dungeon contains no enemies, only platform puzzles.
The Rock of Ravatogh
To the south of the the Piotiss Ruins dungeon lies another easily accessible dungeon called The Rock of Ravatogh. This area is on the far western side of the world map. It takes a far amount of climbing up the mountain to progress this dungeon.
Malmalam Thicket
To the south west of the world map lies Malmalam Thicket, another of the games dungeons. This area is to the west of Maidenwater and inaccessible to road vehicles - you'll need to take the short path west to the reach the dungeon entrance.
Daurel Caverns
Located in the southern region of the world map, Daurrel Caverns is near to Schier Heights, a fishing location just off the main road. A dirt path takes you from the road to it's entrance.
Key Dungeon Rewards
Once you have completed four dungeons, you can start the key dungeons quest from Hunter HQ. For more information on the locked dungeon doors and key quests see the
complete guide
.
The rewards from each key dungeon are shown below:
Dungeon #1 (lvl 55) - Keycatrich Trench (Menace Sleeps in Keycatrich)
Dominator - a holy light infused greatsword
Hyper Magnum - powerful handgun
Dungeon #2 (lvl 78) - Balouve Mines (Menace Sleeps in Balouve)
Death Penalty - inflicts mortal wounds, instantly killing foes most of the time
Apocalypse - a blade that becomes more deadly at low health
Dungeon #3 (lvl 65) - Fociaugh Hollow (Menace Sleeps in Fociaugh
Organyx - the ultimate pair of daggers, enhancing the wielders attributes
Enhancer - strong one handed sword (boss reward)
The Grand Chamberlain - uses elixir when Noctis' maximum HP fails to half
Dungeon #4 (lvl 65) - Greyshire Glacial Grotto (Menace Sleeps in the Grotto)
Wizard Shield - provides magical strength, empowers spells
Executioner - devastates stationary targets (boss reward)
Dungeon #5 (lvl 72) - Daurell Caverns (Menace Sleeps in Daurell)
Duel Code - greatsword that inflicts greater harm on lone foes
Precision Lance - increases the chance of landing a critical hit (boss reward)
Dungeon #6 (lvl 92) - Crestholm Channels (Menace Sleeps in Crestholm)
Mighty Guard
Blue Diamond Bracelet
Gigas Bangle - increases maximum HP
Dungeon #7 (lvl 99) - Castlemark Tower (Menace Sleeps in Castlemark)
Soul of Thamasa (boss reward)
Dark Matter Bracelet - enhances strength considerably (boss reward)
Divine Whiskers
Dungeon #8 (lvl 86) - Steyliff Grove (Menace Sleeps in Steyliff
Robe of the Lord - increases MP recovery rate
Balmung - more powerful at higher magica levels, less so as magical energies decline
Flayer - deals a flurry of attacks with great style
Pitioss Ruins (Secret Dungeon)
Emerald Bracelet, Pendulum, Platinum Bangle, Insulated Inners, Black Hood.
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